Gaea to Unreal Engine 5 Quick Workflow Template
GAEA 2.0 is here!
In this updated tutorial, you'll learn how to import real-world location heightmaps into Unreal Engine 5 to create realistic landscapes. We start in Quadspinner Gaea 2.0, where we enhance the terrain by refining the heightmap and generating material and foliage masks. Then, we bring everything into Unreal Engine, apply the masks for fast and effective texturing, and use PCG (Procedural Content Generation) to automatically populate the environment with foliage assets.
✅ Ideal for environment artists and level designers
🎮 Works great for open-world and photorealistic projects
🛠️ Tools used: Gaea 2.0, Unreal Engine 5, PCG
NEW Gaea 2.0 workflow explanation here ⇩
Gaea 1.0 workflow explanations here ⇩
Stylized Walkthough
https://www.youtube.com/watch?v=hxp5ig2HYzw&ab_channel=NateDotFbx
Real Location Walkthough
https://www.youtube.com/watch?v=F6K8GQED6ls&ab_channel=NateDotFbx
Advanced Gaea 2.0 file and Unreal Engine 5 with PCG File